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 Buster Sword - Assignment 2 

For my second assignment, I chose to create the iconic Buster Sword from Final Fantasy VII.

Initially I had a play around recreating the one from the game on the original Playstation, to get a feel of how to go about things. Once I was confident with that, I began work on the sword depicted from the movie, as seen in a screenshot below.

Some of the notable modelling techniques involved included extrudes, mirroring, merges, booleans and the quad draw tool for the cross-guard detail.

Once completed, I created a low-poly version and began the texturing/baking process to create maps for normals, ambient occlusion and the diffuse/colour map.

Once this was completed to my satisfaction, the low-poly and maps were imported into Unreal Engine, so I could take some beauty shots of the sword in a few sample environments, as displayed below.

The above two newer shots were from when I decided to revisit this project and use it to test working with Substance Painter, which certainly helped add a degree of realism..

High-poly:

Low-poly:

Normal, Diffuse/Colour and Ambient Occlusion maps:

Beauty shots from Unreal:

Reference Image:

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